Skip to content

Commit d43a305

Browse files
committed
xrGame: fix case-sensitivity includes for Linux build
1 parent 81576fd commit d43a305

File tree

1,193 files changed

+2765
-2734
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

1,193 files changed

+2765
-2734
lines changed

src/xrGame/AI_PhraseDialogManager.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -5,12 +5,12 @@
55
//
66
///////////////////////////////////////////////////////////////
77

8-
#include "stdafx.h"
8+
#include "StdAfx.h"
99
#include "AI_PhraseDialogManager.h"
1010
#include "PhraseDialog.h"
11-
#include "inventoryowner.h"
11+
#include "InventoryOwner.h"
1212
#include "character_info.h"
13-
#include "gameobject.h"
13+
#include "GameObject.h"
1414
#include "relation_registry.h"
1515

1616
CAI_PhraseDialogManager::CAI_PhraseDialogManager(void) { m_sStartDialog = m_sDefaultStartDialog = NULL; }
@@ -21,9 +21,9 @@ void CAI_PhraseDialogManager::ReceivePhrase(DIALOG_SHARED_PTR& phrase_dialog)
2121
AnswerPhrase(phrase_dialog);
2222
CPhraseDialogManager::ReceivePhrase(phrase_dialog);
2323
}
24-
#include "uigamesp.h"
24+
#include "UIGameSP.h"
2525
#include "Level.h"
26-
#include "ui/UItalkWnd.h"
26+
#include "ui/UITalkWnd.h"
2727

2828
void CAI_PhraseDialogManager::AnswerPhrase(DIALOG_SHARED_PTR& phrase_dialog)
2929
{

src/xrGame/ActivatingCharCollisionDelay.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22

33
#include "activatingcharcollisiondelay.h"
44
#include "CharacterPhysicsSupport.h"
5-
#include "phmovementcontrol.h"
5+
#include "PHMovementControl.h"
66
#ifdef DEBUG
77
#include "phdebug.h"
88
#endif

src/xrGame/Actor.cpp

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,16 @@
11
#include "pch_script.h"
22
#include "Actor_Flags.h"
3-
#include "hudmanager.h"
3+
#include "HUDManager.h"
44

55
#ifdef DEBUG
66
#include "PHDebug.h"
77
#endif // DEBUG
88

99
#include "alife_space.h"
10-
#include "hit.h"
10+
#include "Hit.h"
1111
#include "PHDestroyable.h"
1212
#include "Car.h"
13-
#include "xrserver_objects_alife_monsters.h"
13+
#include "xrServer_Objects_ALife_Monsters.h"
1414
#include "CameraLook.h"
1515
#include "CameraFirstEye.h"
1616
#include "effectorfall.h"
@@ -38,25 +38,25 @@
3838
#include "ai_sounds.h"
3939
#include "ai_space.h"
4040
#include "trade.h"
41-
#include "inventory.h"
41+
#include "Inventory.h"
4242

4343
#include "Level.h"
4444
#include "GamePersistent.h"
4545
#include "game_cl_base.h"
4646
#include "game_cl_single.h"
47-
#include "xrmessages.h"
47+
#include "xrMessages.h"
4848
#include "string_table.h"
4949
#include "xrCDB/Intersect.hpp"
5050

5151
#include "alife_registry_wrappers.h"
5252
#include "Include/xrRender/Kinematics.h"
53-
#include "artefact.h"
53+
#include "Artefact.h"
5454
#include "CharacterPhysicsSupport.h"
5555
#include "material_manager.h"
5656
#include "xrPhysics/IColisiondamageInfo.h"
5757
#include "ui/UIMainIngameWnd.h"
5858
#include "map_manager.h"
59-
#include "GameTaskManager.h"
59+
#include "GametaskManager.h"
6060
#include "actor_memory.h"
6161
#include "Script_Game_Object.h"
6262
#include "Game_Object_Space.h"

src/xrGame/Actor.h

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
#pragma once
22

3-
#include "xrEngine/feel_touch.h"
4-
#include "xrEngine/feel_sound.h"
5-
#include "xrEngine/iinputreceiver.h"
3+
#include "xrEngine/Feel_Touch.h"
4+
#include "xrEngine/Feel_Sound.h"
5+
#include "xrEngine/IInputReceiver.h"
66
#include "Include/xrRender/KinematicsAnimated.h"
7-
#include "actor_flags.h"
7+
#include "Actor_Flags.h"
88
#include "actor_defs.h"
99
#include "fire_disp_controller.h"
1010
#include "entity_alive.h"

src/xrGame/ActorAnimation.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,24 +1,24 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22
#include "Actor.h"
33
#include "ActorAnimation.h"
44
#include "actor_anim_defs.h"
5-
#include "weapon.h"
6-
#include "inventory.h"
7-
#include "missile.h"
5+
#include "Weapon.h"
6+
#include "Inventory.h"
7+
#include "Missile.h"
88
#include "Level.h"
99
#ifdef DEBUG
1010
#include "PHDebug.h"
1111
#include "ui_base.h"
1212
#include "xrEngine/GameFont.h"
1313
#endif
14-
#include "hit.h"
14+
#include "Hit.h"
1515
#include "PHDestroyable.h"
1616
#include "Car.h"
1717
#include "Include/xrRender/Kinematics.h"
1818
#include "xrAICore/Navigation/ai_object_location.h"
1919
#include "game_cl_base.h"
2020
#include "xrCore/Animation/Motion.hpp"
21-
#include "artefact.h"
21+
#include "Artefact.h"
2222
#include "IKLimbsController.h"
2323
#include "player_hud.h"
2424

src/xrGame/ActorCameras.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22
#include "Actor.h"
33
#include "xrEngine/CameraBase.h"
44
#ifdef DEBUG
55
#include "PHDebug.h"
66
#endif
7-
#include "hit.h"
7+
#include "Hit.h"
88
#include "PHDestroyable.h"
99
#include "Car.h"
1010

src/xrGame/ActorCondition.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,20 @@
11
#include "pch_script.h"
22
#include "actorcondition.h"
3-
#include "actor.h"
4-
#include "actorEffector.h"
5-
#include "inventory.h"
3+
#include "Actor.h"
4+
#include "ActorEffector.h"
5+
#include "Inventory.h"
66
#include "Level.h"
77
#include "sleepeffector.h"
88
#include "game_base_space.h"
99
#include "autosave_manager.h"
10-
#include "xrserver.h"
10+
#include "xrServer.h"
1111
#include "ai_space.h"
1212
#include "script_callback_ex.h"
1313
#include "script_game_object.h"
1414
#include "game_object_space.h"
1515
#include "script_callback_ex.h"
1616
#include "Common/object_broker.h"
17-
#include "weapon.h"
17+
#include "Weapon.h"
1818

1919
#include "PDA.h"
2020
#include "ai/monsters/basemonster/base_monster.h"

src/xrGame/ActorEffector.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22

33
#include "ActorEffector.h"
44
#include "PostprocessAnimator.h"
55
#include "xrEngine/EffectorPP.h"
66
#include "xrEngine/ObjectAnimator.h"
77
#include "Common/object_broker.h"
8-
#include "actor.h"
8+
#include "Actor.h"
99

1010
void AddEffector(CActor* A, int type, const shared_str& sect_name)
1111
{

src/xrGame/ActorFollowers.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,12 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22
/*
33
#include "ActorFollowers.h"
44
#include "ui/xrxmlparser.h"
55
#include "ui/UIFollowerPanel.h"
66
#include "Level.h"
77
#include "HUDManager.h"
88
#include "UIGameCustom.h"
9-
#include "actor.h"
9+
#include "Actor.h"
1010
1111
CActorFollowerMngr::CActorFollowerMngr()
1212
{

src/xrGame/ActorHelmet.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
#include "stdafx.h"
1+
#include "StdAfx.h"
22
#include "ActorHelmet.h"
33
#include "Actor.h"
44
#include "Inventory.h"

0 commit comments

Comments
 (0)