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Add XXX
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src/Layers/xrRender/WallmarksEngine.cpp

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@@ -310,6 +310,7 @@ void CWallmarksEngine::AddSkeletonWallmark(
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if (0 == g_r || ::RImplementation.phase != CRender::PHASE_NORMAL)
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return;
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// optimization cheat: don't allow wallmarks more than 50 m from viewer/actor
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// XXX: Make console command for this
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if (xf->c.distance_to_sqr(Device.vCameraPosition) > _sqr(50.f))
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return;
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