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WIP of xrAI and xrSE_Factory. Replace AIMapExport.h with external.
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4 files changed

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-32
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4 files changed

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-32
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src/utils/xrAI/AIMapExport.h

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src/utils/xrAI/compiler.h

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#include "utils/Shader_xrLC.h"
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#include "xrAICore/Navigation/level_graph.h"
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#include "editors/LevelEditor/Engine/communicate.h"
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#include "editors/LevelEditor/Edit/ESceneAIMapTools_Export.h"
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#include "Layers/xrRender/ETextureParams.h"
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#include "AIMapExport.h"
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// base patch used all the time up to merging
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const u32 InvalidNode = (1 << 24) - 1;

src/utils/xrAI/xrAI.vcxproj

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<ClInclude Include="..\..\xrServerEntities\xrServer_Objects_ALife_Monsters.h" />
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<ClInclude Include="..\..\xrServerEntities\xrServer_Object_Base.h" />
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<ClInclude Include="..\..\xrServerEntities\xrServer_Space.h" />
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<ClInclude Include="AIMapExport.h" />
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<ClInclude Include="compiler.h" />
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<ClInclude Include="cover_point.h" />
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<ClInclude Include="cover_point_inline.h" />

src/utils/xrAI/xrAI.vcxproj.filters

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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="AIMapExport.h">
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<Filter>Compiler</Filter>
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</ClInclude>
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<ClInclude Include="compiler.h">
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<Filter>Compiler</Filter>
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</ClInclude>

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