22#define common_defines_h_included
33
44//////////////////////////////////////////////////////////////////////////////////////////
5- // Defines //
5+ // Defines
66#define def_gloss float(2.f /255.f)
77#define def_aref float(200.f/255.f)
88#define def_dbumph float(0.333f)
99#define def_virtualh float(0.05f) // 5cm
10- #define def_distort float(0.05f) // we get -0.5 .. 0.5 range, this is -512 .. 512 for 1024, so scale it
11- #define def_hdr float(9.f) // hight luminance range float(3.h)
12- #define def_hdr_clip float(0.75f) //
10+ #define def_distort float(0.05f) // we get -0.5 .. 0.5 range, this is -512 .. 512 for 1024, so scale it
11+ #define def_hdr float(9.f) // hight luminance range float(3.h)
12+ #define def_hdr_clip float(0.75f) //
1313
1414#define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f)
1515
1616//////////////////////////////////////////////////////////////////////////////////////////
17- #ifndef SMAP_size
18- #define SMAP_size 1024
17+ // skyloader: if you want to resize smaps in renderer, then do not forget to change this file too
18+ #ifndef SMAP_QUALITY
19+ const float SMAP_size = 2048.f ;
20+ #elif SMAP_QUALITY == 1
21+ const float SMAP_size = 1536.f ;
22+ #elif SMAP_QUALITY == 2
23+ const float SMAP_size = 2048.f ;
24+ #elif SMAP_QUALITY == 3
25+ const float SMAP_size = 2560.f ;
26+ #elif SMAP_QUALITY == 4
27+ const float SMAP_size = 3072.f ;
28+ #elif SMAP_QUALITY == 5
29+ const float SMAP_size = 4096.f ;
1930#endif
20- #define PARALLAX_H 0.02
21- #define parallax float2(PARALLAX_H, -PARALLAX_H/2)
31+ //////////////////////////////////////////////////////////////////////////////////////////
32+ #define PARALLAX_H float(0.02f)
33+ #define parallax float2(PARALLAX_H, -PARALLAX_H/2)
2234//////////////////////////////////////////////////////////////////////////////////////////
2335
24- #endif // common_defines_h_included
36+ #endif // common_defines_h_included
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