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Include Config.hpp in Common.hpp
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18 files changed

+1
-29
lines changed

18 files changed

+1
-29
lines changed

src/Common/Common.hpp

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#pragma once
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#include "Common/Config.hpp"
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#include "Common/CommonImportExport.inl"
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#include "Include/xrAPI/xrAPI.h"

src/Common/Platform.hpp

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#pragma once
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#include "Common/Config.hpp"
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#if defined(__linux__)
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#define LINUX

src/Layers/xrRender/DetailManager.h

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#include "xrCore/xrPool.h"
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#include "DetailFormat.h"
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#include "DetailModel.h"
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#include "Common/Config.hpp"
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#ifdef _EDITOR
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//. #include "ESceneClassList.h"

src/Layers/xrRender/FTreeVisual.cpp

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#include "xrCore/FMesh.hpp"
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#include "FTreeVisual.h"
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#include "Common/Config.hpp"
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shared_str m_xform;
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shared_str m_xform_v;
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shared_str c_consts;

src/Layers/xrRender/xrRender_console.cpp

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#pragma hdrstop
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#include "xrRender_console.h"
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#include "Common/Config.hpp"
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u32 ps_Preset = 2;
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xr_token qpreset_token[] = {{"Minimum", 0}, {"Low", 1}, {"Default", 2}, {"High", 3}, {"Extreme", 4}, {nullptr, 0}};

src/Layers/xrRenderPC_R2/r2.cpp

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#include "Layers/xrRender/dxWallMarkArray.h"
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#include "Layers/xrRender/dxUIShader.h"
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#include "Common/Config.hpp"
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CRender RImplementation;
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//////////////////////////////////////////////////////////////////////////

src/Layers/xrRenderPC_R3/r3.cpp

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#include "Layers/xrRenderDX10/3DFluid/dx103DFluidManager.h"
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#include "D3DX10Core.h"
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#include "Common/Config.hpp"
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CRender RImplementation;
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//////////////////////////////////////////////////////////////////////////

src/Layers/xrRenderPC_R4/r4.cpp

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#include "Layers/xrRender/ShaderResourceTraits.h"
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#include "D3DX10Core.h"
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#include "Common/Config.hpp"
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CRender RImplementation;
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//////////////////////////////////////////////////////////////////////////

src/xrEngine/Environment.cpp

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#include "Include/xrRender/RainRender.h"
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#include "Include/xrRender/ThunderboltRender.h"
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#include "Common/Config.hpp"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////

src/xrEngine/Environment.h

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#include "xrCommon/xr_vector.h"
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#include "xrCommon/xr_map.h"
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#include "Common/Config.hpp"
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// refs
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class ENGINE_API IRender_Visual;
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class ENGINE_API CInifile;

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