@@ -169,16 +169,7 @@ class CCC_MemStats : public IConsole_Command
169169 };
170170 virtual void Execute (LPCSTR args) { full_memory_stats (); }
171171};
172- #ifdef DEBUG
173- class CCC_MemCheckpoint : public IConsole_Command
174- {
175- public:
176- CCC_MemCheckpoint (LPCSTR N) : IConsole_Command(N) { bEmptyArgsHandled = FALSE ; };
177- virtual void Execute (LPCSTR args) { memory_monitor::make_checkpoint (args); }
178- virtual void Save (IWriter* F) {}
179- };
180172
181- #endif // #ifdef DEBUG
182173// console commands
183174class CCC_GameDifficulty : public CCC_Token
184175{
@@ -1740,9 +1731,6 @@ void CCC_RegisterCommands()
17401731 g_OptConCom.Init ();
17411732
17421733 CMD1 (CCC_MemStats, " stat_memory" );
1743- #ifdef DEBUG
1744- CMD1 (CCC_MemCheckpoint, " stat_memory_checkpoint" );
1745- #endif // #ifdef DEBUG
17461734 // game
17471735 CMD3 (CCC_Mask, " g_crouch_toggle" , &psActorFlags, AF_CROUCH_TOGGLE);
17481736 CMD1 (CCC_GameDifficulty, " g_game_difficulty" );
@@ -1783,7 +1771,7 @@ void CCC_RegisterCommands()
17831771 CMD3 (CCC_Mask, " hud_crosshair" , &psHUD_Flags, HUD_CROSSHAIR);
17841772 CMD3 (CCC_Mask, " hud_crosshair_dist" , &psHUD_Flags, HUD_CROSSHAIR_DIST);
17851773
1786- #ifdef DEBUG
1774+ #if !defined(MASTER_GOLD) || defined( DEBUG)
17871775 CMD4 (CCC_Float, " hud_fov" , &psHUD_FOV, 0 .1f , 1 .0f );
17881776 CMD4 (CCC_Float, " fov" , &g_fov, 5 .0f , 180 .0f );
17891777#endif // DEBUG
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