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Description
Describe the bug
New render settings turned light in game up to a very high value, much higher than original.
This makes different atmosphere in the game that is supposed to be dark and scary.
There are noticeable blinding reflections on light colored materials such as concrete, clear sky soldiers uniforms, wet surfaces, weapon edges. It is very distracting and breaks the focus from gameplay.
In my opinion light should be around 10-15% lower to match the original game appearance.
Screen Space Shaders did compensate this problem but since they are no longer supported the engine should adapt to match original amount of light without additional shaders.
Screenshots, videos
As shown on the picture the brighness without SSS shaders
Picture bellow shows game with SSS, much closer image to the original game
Desktop (please complete the following information):
OpenXRay Release Master Gold build 9783 Nov 20 2025 (Windows 64-bit, static)
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