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Port R1 (static lighting forward renderer) to DX11 #488

@Xottab-DUTY

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@Xottab-DUTY

Since we want to deprecate DirectX 9 API support (#468) but it also nice to preserve static lighting renderer, then we should port R1 renderer to DX11 API.
It is recommended to implement this after #487.

Ideally, we should solve this task without modifying original R1 shaders at all, but this will require to write some compatibility layers and a transpiler from SM 1.0-2.0 to SM 4.0-5.0. That's is a big amount of work, so at least at the first stage it's ok to provide modified shaders.

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    Call of PripyatThis can affect Call of Pripyat compatibility, or related to this game.Clear SkyThis can affect Clear Sky compatibility, or related to this game.Developer ExperienceEngine's programmer experienceModmaker ExperienceModmaker experience with OpenXRayPlayer ExperienceRendererShadow of ChernobylThis can affect Shadow of Chernobyl compatibility, or related to this game.

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