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Dynamic boost indicators #1692
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Dynamic boost indicators #1692
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Dynamic position of boost icons
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@Amx545, man, this is awesome! @Hrusteckiy, look! |
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Finally someone did that! |
Added settings: Distance from indicators Vertical/horizontal alignment Inversion insert Maximum number of indicators in a row (column if vertical)
src/xrGame/ui/UIBoostStatesWnd.cpp
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| Item->Show(false); | ||
| } | ||
| } | ||
| if(!influences.empty() || !m_ind_boost_pos.empty()) |
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Make sure to put a space between an if and the parens.
| if(!influences.empty() || !m_ind_boost_pos.empty()) | |
| if (!influences.empty() || !m_ind_boost_pos.empty()) |
src/xrGame/ui/UIBoostStatesWnd.cpp
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| flags |= LA_ONLYALPHA; | ||
| flags |= LA_TEXTURECOLOR; | ||
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| for (const auto& [type, Item] : m_ind_boost_state) |
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Please, try to use other name. According to our code style, local variables should use camelCase (but snake_case is also allowed in some cases)
Some other local variables in your code also start with a capital letter, this needs to be fixed.
Co-authored-by: Hleb Valoshka <[email protected]>
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Any chance of this being merged? |
Sure! |
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Dynamic position of booster icons depending on the order in which boosters are used.
