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Enable MSAA in OpenGL #1986
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Enable MSAA in OpenGL #1986
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# Conflicts: # src/Layers/xrRenderGL/glBufferUtils.cpp
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There is too much light and too much reflection on the ground plane on both examples, much more than in the original. Is it possible to adapt that in the next update? |
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This enables the MSAA in the OpenGL renderer.
"Antialias A tested object" need to be disabled in game settings
for some reason there's no aa in object that collide with sky , but that can be addressed laterneeds more testing and cleanup, but the core functionality is here