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[EN] RTX Remix setup for debugging

alex edited this page Apr 25, 2023 · 13 revisions

Instructions for building x64 openxray with rtx remix

This info is aimed for people who want to help us test the rtx remix implementation on openxray. This implementation is not stable yet, there have been various reported crashes. Please submit any helpful info to this issue

Prerequisites:

  • Grab latest remix binaries here
    • At the time of writing, working version is 0.1.1.
  • Grab latest dxvk binary here
    • At the time of writing, working version is this
  • Follow these resources for building the project:

Install steps:

  • git checkout rtx-support
  • git pull origin rtx-support
  • Build the project, mixed or release configuration recommended to be able to use cheats (e.g. for jumping levels, spawning items, general debug)
  • Delete or rename the original game_root_dir/bin
  • Copy all files from openxray_dir/bin/x64/[config_name] -> game_root_dir/bin/
  • Copy rtx.conf from openxray_dir/res/ -> game_root_dir/
  • Copy play_rtx.bat from openxray_dir/res/ -> game_root_dir/
  • Copy remix binaries -> game_root_dir/bin/
  • Copy dxvk binary -> game_root_dir/bin/

Remix should now be working. Press alt+x while in-game to open remix ui. xrEngine needs to be launched with -i to be able to use remix ui. There is a bat file included on the rtx-support branch to easily do this.

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