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Pavel Kovalenko edited this page Jan 25, 2016
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38 revisions
Most recent changes are listed first.
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28261dbDesktop cursor is confined by game window client space when game cursor is hidden -
8fa8982New script bingings dumper (run game with-dump_bindingsparameter to execute dumper)XXX: add link to feature description
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2acea69Deletedlua_helpconsole command (along with the related script engine function) -
b94f18c*Luabind updated to v0.9.1 (OpenXRay/luabind-deboostified) -
84f3b8aEngine doesn't convert command line to lowercase -
fe7bc5fEngine doesn't unload render dynamic libraries (to prevent RTTI invalidation) -
c216ba2*LuaJIT updated to v2.0.4 (OpenXRay/LuaJIT) -
24130ebRemoved virtual memory size check -
ab829e1Deleted parental control check -
7dce40dSleep dialog can be closed with ESC -
a175012Engine doesn't scan directories with.xrignorefile -
9097307Optimized directory traversal -
3964dceSwitched to GSC GameSpy server (gamegsc.com) -
ac222feWhen running the game in windowed mode, game window appears at the center of screen by default -
12cebe5When running the game in windowed mode, in-game cursor position matches desktop cursor position
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e8f39efBlurred text on R4 -
34ad8a8Crash due to null pointer dereference when runningg_killcommand in disconnected state -
3373816Crash due to R_ASSERT failure when trying to stop inactive script profile timer -
4dc7572Incorrect name of exported script function -
90a9f54Incorrect bullet manager time factor rounding (caused crash when using small time factor) -
f0109a3Recursive crash inxrDebug::backend -
e699503xrIDirect3DDevice9::GetSoftwareVertexProcessingreturnsHRESULTinstead ofBOOL -
fdc90c6Self assignment ofpCaps->VertexTextureFilterCaps -
5ee7d8bCrash due to R_ASSERT failure inCUILines::GetColorFromText(had been used to crash multiplayer clients) -
9097307Crash due to a stack overflow when indexing large directory trees -
1ef11cfCrash due to a buffer overflow when command line length exceeds 511 -
99de510Potential buffer overflow inxrGameSpyServer::OnMessage -
ed73deaComparing values of different enum types indxUIRender::StartPrimitive -
6747a19VertexCache default constructor doesn't initialize object -
fea2c63Potential buffer over-read inCPHShell::ResetCallbacksRecursive -
08a7396Incorrect argument order in call toxrSASH::OnConsoleInvalidSyntax -
43536dc,a5525d2,c611d5f,2055b8d,976b434,7dc1f10,d00065bPotential stack overflow -
0f8835fIncorrectSBoneShapevalidation -
ebcc62b,2aa3eb1Incorrect format string -
e8d6c17,3a788d0,878cec4Missing format string argument cast -
8b67bb5Missing check in cylinder validation function -
7d053dcPotential stack frame corruption inCConsole::ExecuteCommand -
631faddInactualCUIGameCustomstatics could potentially remain unremoved -
e1f1afeIncorrect weather button order in MP voting dialog -
2d152f8Incorrect depth stencil initialization indx10StateUtils::ValidateState
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e1fa93fAI navigation core moved toxrAICoredynamic library -
7b18fa2New modulexrRenderGLfor OpenGL renderer -
cb4b496,c6f1ada,6e9d982OpenSSL is linked as external dynamic library,cryptomerged intoxrCore -
7ae37de,c83bc23Script engine code moved toxrScriptEnginedynamic library -
a4a74e1Plugins usexrCoreinstead of deletedxrCoreStatic -
cdd6c53xrCPU_Pipemerged intoxrCore -
32a7801Common level compiler UI moved toxrLCUtildynamic library
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