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*All samples run on the same physical device.
*All samples are from WebGPU-samples.
*All systems are native and do not have a virtual machine.
*All sample pages run in fullscreen, using [Command + Shift + F] on macOS and [F11] on Windows.
*All sample FPS statistics are from Chrome's Render Frame status.
Device: MacBook Air (2015) CPU: Intel Core i5-5250U @1.6GHz GPU: Intel HD Graphics 6000 RAM: DDR3 4GB
Sample
macOS 12.6.5 (Chrome 113.0.5672.92)
Windows 11 (Chrome 113.0.5672.92)
macOS 12.6.5 (Canary 115.0.5773.0)
Windows 11 (Canary 115.0.5773.0)
instancedCube
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
fractalCube
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
cubemap
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
computeBoids
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
animometer (20k)
42.6 FPS
42.6 FPS
42.0 FPS
42.0 FPS
videoUploading
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
shadowMapping
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
deferredRendering (256 light)
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
deferredRendering (512 light)
51.0 FPS
43.8 FPS
51.0 FPS
45.6 FPS
deferredRendering (1024 light)
33.6 FPS
28.2 FPS
33.6 FPS
28.8 FPS
particles
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
cornell
54.0 FPS
error: bgra8unorm-storage not supported
52.8 FPS
error: bgra8unorm-storage not supported
gameOfLife
59.4 FPS
59.4 FPS
59.4 FPS
59.4 FPS
renderBundles (5k)
56.4 FPS
59.4 FPS
51.6 FPS
59.4 FPS
renderBundles (10k)
39.6 FPS
59.4 FPS
38.4 FPS
59.4 FPS
The text was updated successfully, but these errors were encountered:
For the last two renderBundle test, please try without keep writing transformationMatrix.
Becase the writeBuffer got much worse performance in intel Macs. So for a same big number matrix, the mac end up with a much slower result.
If try the test without writeBuffer, only test executeBundles perofmacne, I belive you will get a very closed result.
by the way, the M1/2 Macs got much better writeBuffer performance due to its unified memory
But after all, the writeBuffer in WebGPU has some performance issues compared to bufferSubData in WebGL
You can try a live demo in https://codepen.io/ShuangLiu/pen/YzEEmLa to check the difference
*All samples run on the same physical device.
*All samples are from WebGPU-samples.
*All systems are native and do not have a virtual machine.
*All sample pages run in fullscreen, using [Command + Shift + F] on macOS and [F11] on Windows.
*All sample FPS statistics are from Chrome's Render Frame status.
Device: MacBook Air (2015)
CPU: Intel Core i5-5250U @1.6GHz
GPU: Intel HD Graphics 6000
RAM: DDR3 4GB
(Chrome 113.0.5672.92)
(Chrome 113.0.5672.92)
(Canary 115.0.5773.0)
(Canary 115.0.5773.0)
(20k)
(256 light)
(512 light)
(1024 light)
bgra8unorm-storage
not supported
bgra8unorm-storage
not supported
(5k)
(10k)
The text was updated successfully, but these errors were encountered: