You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Furthermore, by doing copy render texture back into JS,something like saveScrrenShot(type: string = image/png) would be a nice API to auto save current frame into a jpg/png/webp/or raw buffer
The text was updated successfully, but these errors were encountered:
Need something like https://threejs.org/docs/#api/en/renderers/WebGLRenderer.readRenderTargetPixels
to read a certain position screen pixels into a JS buffer
Furthermore, by doing copy render texture back into JS,something like
saveScrrenShot(type: string = image/png)
would be a nice API to auto save current frame into a jpg/png/webp/or raw bufferThe text was updated successfully, but these errors were encountered: