Problem this feature should fix
Roughness at a microscopic scale can have a vast impact on how light is scattered, Overload's roughness approximation doesn't apply micro-facet theory.
Expected solution
Documentation on the desired effect:
https://pbr-book.org/4ed/Reflection_Models/Roughness_Using_Microfacet_Theory
This could be helpful for surfaces like hair and brushed metal. Could be added to the standard shader as a feature