## Problem this feature should fix Overload's current anti-aliasing strategy (FXAA) is pretty blurry. ## Expected solution We should consider another approach, such as [FXAA 3.11](https://gist.githubusercontent.com/kosua20/0c506b81b3812ac900048059d2383126/raw/9c1f4b97ea5a2ac4bf632fff509f64d7dff0e96a/gistfile1.txt). Requirements are: - Single-pass, we should only update the FXAA shader - Inputs should remain the same (`_InputTexture`) - Performance shouldn't degrade too much - The game should look less blurry