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Implement a higher-quality anti-alisasing strategy #592

@adriengivry

Description

@adriengivry

Problem this feature should fix

Overload's current anti-aliasing strategy (FXAA) is pretty blurry.

Expected solution

We should consider another approach, such as FXAA 3.11.

Requirements are:

  • Single-pass, we should only update the FXAA shader
  • Inputs should remain the same (_InputTexture)
  • Performance shouldn't degrade too much
  • The game should look less blurry

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