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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.11Game version 1.21.11Game version 1.21.11version: 1.21.8Game version 1.21.8Game version 1.21.8
Description
Like the Crafting Table, the Crafter menu uses different ID ordering than normal over the network. Unlike the Crafting table, the Crafter is weird.
https://minecraft.wiki/w/Java_Edition_protocol/Inventory#Crafter
Exact test conditions are checking getClickedInventory() instanceOf PlayerInventory, e.getClick().isRightClick(), as well as getCursor().getType() == Material.AIR, though I don't believe those are important.
The following code will fail with the current implementation, placing the item in the wrong place during an InventoryClickEvent.
InventoryClickEvent event; // example
// ...
event.getInventory().setItem(event.getSlot(), new ItemStack(Material.DIAMOND));
// OR
event.setCurrentItem(new ItemStack(Material.DIAMOND));
Verified issue against aa4ef06 (1.21.8) but probably affects versions since Crafter was introduced
This server is running Paper version 1.21.8-4-main@aa4ef06 (2025-07-17T23:33:28Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
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status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.Disputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.11Game version 1.21.11Game version 1.21.11version: 1.21.8Game version 1.21.8Game version 1.21.8