Changing a particles behaviour during a simulation #2346
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BillyBoy996
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Hi Billy, I think that this should be possible to do in a kernel. For example:
Does that make sense? (ps, excuse the late response - catching up on notifications now) |
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Hi, I have a question regarding altering the behaviour of a particle within a simulation. In my case I have particles which are meant to represent Fish Aggregating Devices (FADs). The model is set up so that when these encounter a bathymetry with a shallow enough depth they become stranded and the particle is deleted. In the real world, the floating section of the FAD typically detaches and continues on its way, often washing up on a beach. However, this particle would now need to only be influenced by surface currents rather than the depth-averaged currents for the tail. Is there a way for these particles to change their behaviour during the course of the simulation?
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