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a way around right to render for vehicle .dff files #364

@MadGamerHD

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@MadGamerHD

Before importing the model into Blender, I used RWAnalyze to replace all "Right to Render" extensions in the .dff file with empty extensions. After that, I imported the cleaned model into Blender, made my edits, and re-exported it.

The final exported .dff works perfectly fine in-game, with no crashes or rendering issues. This proves that "Right to Render" is not required for vehicle models, as long as the rest of the structure (geometry, dummies, materials) is intact.

This method can be really useful for custom vehicle exporting, and it would be great to have an option for this in vehicle export tools—skipping or stripping the Right to Render extension automatically.

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