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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -3109,7 +3109,6 @@ local specialModList = {
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["your damage with critical strikes is lucky"] = { flag("CritLucky") },
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["critical strikes deal no damage"] = { mod("Damage", "MORE", -100, { type = "Condition", var = "CriticalStrike" }) },
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["critical strike chance is increased by uncapped lightning resistance"] = { flag("CritChanceIncreasedByUncappedLightningRes") },
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["maximum energy shield is increased by chance to block spell damage"] = { flag("MaximumEnergyShieldIncreasedByChanceToBlockSpellDamage") },
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["critical strike chance is increased by lightning resistance"] = { flag("CritChanceIncreasedByLightningRes") },
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["critical strike chance is increased by overcapped lightning resistance"] = { flag("CritChanceIncreasedByOvercappedLightningRes") },
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["barrage and frenzy have (%d+)%% increased critical strike chance per endurance charge"] = function(num) return { mod("CritChance", "INC", num, { type = "Multiplier", var = "EnduranceCharge" }, { type = "SkillName", skillNameList = { "Barrage", "Frenzy" }, includeTransfigured = true }) } end,
@@ -4270,6 +4269,7 @@ local specialModList = {
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mod("EnemyModifier", "LIST", { mod = mod("ColdResist", "INC", num) }),
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} end,
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["nearby enemies are blinded while physical aegis is not depleted"] = { mod("EnemyModifier", "LIST", { mod = flag("Condition:Blinded") }, { type = "Condition", var = "PhysicalAegisDepleted", neg = true }) },
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["energy shield is increased by chance to block spell damage"] = { flag("EnergyShieldIncreasedByChanceToBlockSpellDamage") },
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["armour is increased by uncapped fire resistance"] = { flag( "ArmourIncreasedByUncappedFireRes") },
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["armour is increased by overcapped fire resistance"] = { flag( "ArmourIncreasedByOvercappedFireRes") },
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["minion life is increased by t?h?e?i?r? ?overcapped fire resistance"] = { mod("MinionModifier", "LIST", { mod = mod("Life", "INC", 1, { type = "PerStat", stat = "FireResistOverCap", div = 1 }) }) },
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