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NETSDK1124 - Error when building on MacOS #945
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Okay so while waiting for a reply from people more knowledgable than me, after a bit of googling, I found out I can create a {
"sdk": {
"version": "6.0.100",
"rollForward": "patch"
}
} Now the error disappears, but I'm running into a whole new issue:
I tried with both |
Okay so now I am able to debug, but running into this:
EDIT: Just to clarify, this is now using Visual Studio for Mac, and .NET 6.0 |
Describe the bug
Hi, obligatory I'm not used to C#/.NET dev at all :).
I'm trying to build the project on MacOS. The windows build seems to work fine, but for the Linux build I run into the following issue:
To Reproduce
build/unix/prepare-install-packages.sh
in the$gamePath
variable./build/unix/prepare-install-packages.sh
What I tried so far
I tried changing the
TargetFramework
tocore3.0
, but ran into new errors.Does anyone have a working reproducible setup to build for MacOS? Thanks
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