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OOP in PenguinMod? (Object Oriented Programming) #22
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thought about doing it, never came to a decisions on it |
Only wonder how something like this would integrate with the project smoothly would it potentially need a separate tab? |
uhhh i made it myself |
dude you made a suggestion you can’t just close it? |
yes they can |
I know that scratch is only designed to work with strings, numbers, and booleans, but wouldn't it be so cool if we could access all of the other javascript types? We could use actual objects instead of using JSON. We could create custom classes and use bigint, symbol, and all of these other javascript types. and all the normal blocks have a cast already, so would OOP in penguinmod be possible?
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