From 6d64ed71371ff263bf72a8106b5a3d2baface772 Mon Sep 17 00:00:00 2001 From: Per Malmberg Date: Thu, 3 Aug 2023 22:50:20 +0200 Subject: [PATCH] Update manual. --- Manual.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Manual.md b/Manual.md index cf6494d..4391a46 100644 --- a/Manual.md +++ b/Manual.md @@ -152,7 +152,7 @@ Now activate the programming board to complete the setup of the worker side, loo The receiver *must* be linked on the first slot of the remote controller. If your construct didn't come with this pre-linked, you do this easiest by removing all links, then linking from the Remote Controller to the Receiver, followed by linking the Core, Telemeter, Screen, Databank(s) and Emitter. -In Lua chat, you must run the command `set -commChannel CHANNEL`, replacing `CHANNEL` with the same channel name you used on the programming board on the space/static construct so that they can communicate with each other. Next, for each point in the route you want the elevator to control the gates, open the route for editing then click to enable gate control using the on-screen UI for the points you want to control gates at. Finish by saving the route. +In Lua chat, you must run the command `set -commChannel CHANNEL`, replacing `CHANNEL` with the same channel name you used on the programming board on the space/static construct so that they can communicate with each other. Now restart the elevator so that the channel can be applied. Next, for each point in the route you want the elevator to control the gates, open the route for editing then click to enable gate control using the on-screen UI for the points you want to control gates at. Finish by saving the route. For example, the most common setup is to have gates/doors only at the space station. If we assume the first point in the route is at the ground, run `route-set-gate-control -atStart false -atEnd true`. @@ -414,7 +414,7 @@ Hint: To activate snapping mode, point into empty space, then click middle mouse | | -pathAlignmentAngleLimit | degrees | Y | The threshold angle that determines if the construct will align to the flight path or the gravity vector. Default: 10 degrees. Set to 0 to disable path alignment. | | | -pathAlignmentDistanceLimit | meter | Y | The threshold distance that determines if the construct will align to the flight path or the gravity vector. Default: 200m. | | | -setWaypointAlongRoute | boolean | Y | If true, the next point in the route will become your waypoint. | -| | -commChannel | string | Y | If set to anything but an empty string, this enables gate controls and defines the channel used to communicate with other constructs on. | +| | -commChannel | string | Y | If set to anything but an empty string, this enables gate controls and defines the channel used to communicate with other constructs on. Must restart elevator when changed. | | | -shutdownDelayForGate | number | Y | The number of seconds to wait in the at the final position after detecting a floor to land on before shutting down. Intended for when you have a gate above or beside the elevator that you want to close. Default 2 seconds. | | | -openGateWaitDelay | number | Y | The number of seconds to wait on gates to be fully opened before starting any movement. Default 3 seconds. Reduce this if your gates are _fully_ open in a shorter time. | | | -openGateMaxDistance | number | Y | The elevator must be closer than this to a point in the route that has gate control activated for gate control to open gates. Default 10m. This is to avoid waiting on gates when activating a route in between two points. |