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Ck Crashing during FaceGen #74
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This is stated on the mod page itself (Vault tec face gen), enable bBSPointerHandleExtremly. |
i had enabled this and ran the program again before I made my ticket. I
promise I had followed instruction, Micheal on the collective modding
discord has helped me narrow and told me they had issues with CK crashing
instantly with certain npcs/their inventories. I got generated faces when
I excluded some of the mods. I am trying to find out what is causing the
issues with those npcs.Th for taking the time to respond to me. I
understand you are all very busy people.
…On Tue, Nov 12, 2024 at 10:13 PM Alexey ***@***.***> wrote:
This is stated on the mod page itself (Vault tec face gen), enable
bBSPointerHandleExtremly.
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However, you have disabled option by the log file. Latest CKPE inventories bug fixed c86aaf6 |
I'm having a similar, if not identical, issue. Here's my crash dump as well as my CKPE ini file. I had to zip it because GitHub doesn't allow direct uploads of INI files. I'm using build 968, but I've had the same issue with earlier builds. |
@evildarkarchon No, the error is different, you have an error in the string storage (Cache). |
Hi, So I was using the progam https://www.nexusmods.com/fallout4/mods/86374 (Vault tec face gen) that uses xedit + CK to generate faces for FO4. The Xedit script completes and then it opens CK and shortly after it crashes with the error stating
xception:
Code: C0000005
Address: 00007FF76D4FA336
Message: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Creationkit.exe_20241112_182129.zip
Thank you for your time.
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