-
Notifications
You must be signed in to change notification settings - Fork 154
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Option to output as Quaternions/Euler angles/Vectors #103
Comments
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Hello @Toxic-Cookie , This is indeed a good feature, I'm pinning it, and will see when this could be done. In the meantime, you can use the Scipy primitives, as defined here: (Second answer) |
Took a little while but I'm glad you're looking into it! |
Are the Scipy primitives to convert to quaternions ok for you? |
Sorry for the late reply! Github didn't bother notifying me. Yeah quaternions would be fantastic! |
The current output is homogeneous coordinates. For generalized use of this software, it would make sense to have an option for the outputs to be in the context of 3D engines like Blender and Unity. Cartesian coordinates.
The text was updated successfully, but these errors were encountered: