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Is there a sane way to render to a framebuffer/FBO in piston? Most of my 2D graphics never change and I would like to render them only once and then reuse the FBO until they change. Is that possible? I found this old SO response which explains how to do it using raw unsafe OpenGL commands. I tried the gfx_core example but it no longer works for me. Is this supported at all? Or is this intentionally unsupported?