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Why Turbine? #3

@bvssvni

Description

@bvssvni

In this project we will try to integrate some of the libraries we have worked on so far:

  • conrod
  • skeletal_animation
  • piston with various controllers
  • piston_meta

The goal is to build a relatively simple 3D game engine.

A very basic ESC system: http://www.gamedev.net/page/resources/_/technical/game-programming/implementing-component-entity-systems-r3382

Data driven development: http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/

Window and audio: SDL2 (temporarily for development)

Level editor: Add, move and remove 3D objects. Controls the initial position. Activated by a key press. Use Conrod as UI.

Error reporting: Standard error output.

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