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Description
In this project we will try to integrate some of the libraries we have worked on so far:
- conrod
- skeletal_animation
- piston with various controllers
- piston_meta
The goal is to build a relatively simple 3D game engine.
A very basic ESC system: http://www.gamedev.net/page/resources/_/technical/game-programming/implementing-component-entity-systems-r3382
Data driven development: http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/
Window and audio: SDL2 (temporarily for development)
Level editor: Add, move and remove 3D objects. Controls the initial position. Activated by a key press. Use Conrod as UI.
Error reporting: Standard error output.