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Game_Loop

Andrew McWatters edited this page Jun 26, 2019 · 26 revisions

Game Loop

**HC SVNT DRACONES**

This article outlines engine-level behavior. The following information is best suited for engine modders rather than game developers.

engine/init.lua

  1. Client engine.client.update()
    1. Client game.client.update()
    2. Shared entity:update()
    3. Shared map.update()
    4. Client network.update()
  2. Server engine.server.update()
    1. Client game.server.update()
    2. Shared entity:update()
    3. Shared map.update()
    4. Client network.update()
  3. Client gui.update()
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