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Game_Loop

Andrew McWatters edited this page Jun 26, 2019 · 26 revisions

Game Loop

Client

  1. Client engine.client.update()
    1. Client game.client.update()
    2. Shared entity:update()
    3. Shared map.update()
    4. Client network.update()
      1. Client entity:onTick()
  2. Client gui.update()

Server

  1. engine
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