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List_of_game_engines
Andrew McWatters edited this page Jul 4, 2019
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Below is a List of game engines containing game engines that are in the same category as Grid.
This list makes the distinction between game frameworks which provide load, update, and draw callbacks, alongside a collection of included libraries and wrappers, and game engines which provide higher-level abstractions such as level loading, entity creation, and multiplayer.
Software | Type | Multiplayer support |
---|---|---|
Grid engine | game engine | yes |
Defold | game engine | roll your own, w/ LuaSocket |
Polycode | game engine | currently C++ only |
LÖVE | game framework | roll your own, w/ LuaSocket |
Callbacks
- onAddonMounted
- onAddonUnmounted
- onMainMenuActivate
- onMainMenuClose
- onNPCSpawn
- onPlayerChat
- onPlayerConnect
- onPlayerDisconnect
- onPlayerInitialSpawn
- onPlayerSay
- onPlayerSpawn
- onPlayerUse
- onReloadImage
- onReloadScript
- onReloadSound
- quit
- update
Classes
- canvas
- character
- color
- concommand
- context
- convar
- entity
- fullscreencanvas
- host
- map
- networkvar
- payload
- player
- scheme
- shader
- sprite
- tween
- typelenvalues
- vector
Interfaces and Libraries
Panels
- box
- button
- checkbox
- closebutton
- commandbutton
- commandbuttongroup
- dropdownlist
- dropdownlistitem
- dropdownlistitemgroup
- frame
- frametab
- frametabgroup
- frametabpanel
- frametabpanels
- imagepanel
- label
- panel
- passwordtextbox
- progressbar
- radiobutton
- radiobuttongroup
- rootpanel
- scrollablepanel
- scrollbar
- slider
- tabbedframe
- text
- textbox
- textboxautocompleteitemgroup
- throbber
- viewport