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concommand.callback
Andrew McWatters edited this page Jun 11, 2016
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18 revisions
**Usage:** `function( concommand, player, command, argString, argTable )`
Name | Type | Description |
---|---|---|
concommand |
concommand | Concommand object |
player |
player | Player who ran the console command |
argString |
string | Argument string |
argTable |
table | Argument table |
concommand( "connect", "Connects to a server",
function( _, _, _, argS, argT )
if ( argT[ 1 ] == nil ) then
_G.print( "connect <address>" )
return
end
connect( argS )
end
)
Callbacks
- onAddonMounted
- onAddonUnmounted
- onMainMenuActivate
- onMainMenuClose
- onNPCSpawn
- onPlayerChat
- onPlayerConnect
- onPlayerDisconnect
- onPlayerInitialSpawn
- onPlayerSay
- onPlayerSpawn
- onPlayerUse
- onReloadImage
- onReloadScript
- onReloadSound
- quit
- update
Classes
- canvas
- character
- color
- concommand
- context
- convar
- entity
- fullscreencanvas
- host
- map
- networkvar
- payload
- player
- scheme
- shader
- sprite
- tween
- typelenvalues
- vector
Interfaces and Libraries
Panels
- box
- button
- checkbox
- closebutton
- commandbutton
- commandbuttongroup
- dropdownlist
- dropdownlistitem
- dropdownlistitemgroup
- frame
- frametab
- frametabgroup
- frametabpanel
- frametabpanels
- imagepanel
- label
- panel
- passwordtextbox
- progressbar
- radiobutton
- radiobuttongroup
- rootpanel
- scrollablepanel
- scrollbar
- slider
- tabbedframe
- text
- textbox
- textboxautocompleteitemgroup
- throbber
- viewport