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More tile bugs? #54

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Pyrdacor opened this issue Jul 12, 2022 · 1 comment
Closed

More tile bugs? #54

Pyrdacor opened this issue Jul 12, 2022 · 1 comment
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bug Something isn't working enhancement New feature or request fixed Fixed in upcoming release game Issues related to the Amiga game
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@Pyrdacor
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At the tile up left and right left of the door to Kire's treasure room, the player stands in front of the wall. Can't upload images right now because of some internet issues.

@Pyrdacor Pyrdacor added bug Something isn't working enhancement New feature or request game Issues related to the Amiga game labels Jul 12, 2022
@Pyrdacor Pyrdacor added this to the Release 1.17 milestone Jul 12, 2022
@Pyrdacor Pyrdacor self-assigned this Jul 12, 2022
@Pyrdacor Pyrdacor modified the milestones: Release 1.17, Release 1.18 Aug 24, 2022
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Pyrdacor commented Mar 24, 2023

I fixed several issues in Kire's Residence. There are two versions of that map: 337 and 353. Both are affected.

Around some doors the wrong tiles were used. If you moved around the treasure chamber door you could stand on top of the wall. This is because there are no tiles in the front layer but only in the back layer. This might have worked in the original (didn't check) but definitely not in the remake. Moreover it is not the right to do this and other doors use the front layer.

In general if a wall should appear above the player, it should be in the front layer. Some tiles were not. I fixed this now to be consistent with other maps and other doors on the same map.

I also made the door to the treasure chamber consume the key and stay open. This avoids some issues with the door when you click on it with an action cursor instead of moving onto it.

I also fixed the wrong key index of that door for map 337.

See #55 and #79

And I did a cosmetic change. The south entrance is 1 tile to the left of the corridor. This looked awful. It now is in line with the corridor.

@Pyrdacor Pyrdacor added the fixed Fixed in upcoming release label Mar 24, 2023
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