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the bug already existed in the original: the slinging daggers were actually only intended for the dagger throwing. However, you could only put the sling daggers (attack +28 !!) in the other hand and thus get permanent attacks of +28. That is certainly a bug, but another one is that you don't throw away the slinging daggers in a fight (as it was actually intended with the dol slinging. That is illogical and a bug for me because you are overpowered by it.
den bug gab es auch schon im original: die schleuderdolche waren eigentlich nur für die dolchschleuder vorgesehen. man konnte jedoch nur die schleuderdolche (attack +28!!) in die andere hand legen und somit permanent attacke von +28 bekommen. das ist sicherlich schon ein bug, ein weiterer ist jedoch das man dadurch die schleuderdolche nicht wegwirft im kampf (wie es eigentlich mit der dolchschleuder vorgesehen war. das ist unlogisch und für mich ein bug da man dadurch overpowert ist.
The text was updated successfully, but these errors were encountered:
I fixed this now in the remake. It will be part of the upcoming release 1.8. I transfer this issue to the other repo so I can fix it for the original as well.
The damage of ammunition is only added if a weapon is equipped which uses the ammunition type.
This is only done for ammunition so if there would be a normal weapon which can be used in the second hand, it won't be affected. To ease things the attack damage is still added as usual in the character data so the savegame won't change at all. It is only handled in 2 places:
There is another issue which is much less noticable. Many ammunition items grant MBW (magic weapon level). The slingdaggers add +3. So you could hurt the final boss with a kitchen knife if you have such dagger in the second hand. This also holds true for other ammunition like magic arrows.
the bug already existed in the original: the slinging daggers were actually only intended for the dagger throwing. However, you could only put the sling daggers (attack +28 !!) in the other hand and thus get permanent attacks of +28. That is certainly a bug, but another one is that you don't throw away the slinging daggers in a fight (as it was actually intended with the dol slinging. That is illogical and a bug for me because you are overpowered by it.
den bug gab es auch schon im original: die schleuderdolche waren eigentlich nur für die dolchschleuder vorgesehen. man konnte jedoch nur die schleuderdolche (attack +28!!) in die andere hand legen und somit permanent attacke von +28 bekommen. das ist sicherlich schon ein bug, ein weiterer ist jedoch das man dadurch die schleuderdolche nicht wegwirft im kampf (wie es eigentlich mit der dolchschleuder vorgesehen war. das ist unlogisch und für mich ein bug da man dadurch overpowert ist.


The text was updated successfully, but these errors were encountered: