Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Generate Collidors #17

Open
stefangordon opened this issue May 18, 2015 · 1 comment
Open

Generate Collidors #17

stefangordon opened this issue May 18, 2015 · 1 comment
Assignees
Milestone

Comments

@stefangordon
Copy link
Contributor

No description provided.

@stefangordon stefangordon self-assigned this May 18, 2015
@stefangordon stefangordon added this to the M3 milestone May 18, 2015
@stefangordon
Copy link
Contributor Author

Probably a new class specifically for collider generation that uses the existing OBJ class to load up a mesh with a very dense grid size, then leverages the count of each cell of the FacesMatrix[..] to decide if it should draw a cube in that part of the new mesh (a new OBJ instance probably with 1,1,1 cube size).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant