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Investigate smoothing options #12

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obsoleted opened this issue Apr 21, 2015 · 1 comment
Open

Investigate smoothing options #12

obsoleted opened this issue Apr 21, 2015 · 1 comment

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@obsoleted
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  • Investigate using Optimize, GenerateNormals in the client
@Foxman13
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Looks like it has a heavy upfront cost, but could be worth it for rendering perf - http://docs.unity3d.com/ScriptReference/Mesh.Optimize.html

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