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Make unpause less rapid #280
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could do a countdown like the match start does, with sound effects and force focuses the ezquake window |
Yes please, let's have this asap |
I would also suggest to allow pause in every game, not only on the ones with a match tag. maybe set a timeout for pause would be helpful as well, to prevent abuse. like 30 minutes, then the game would be unpaused automatically. (I mean to have a hard coded max timeout time). |
We play various mix games in USA frequently and relating to this I suggest the following: -
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if devs are busy/lazy, and do not implement a centerprint countdown, the countdown could be printed on the console instead. |
when someone /pause:
when someone /pause again (to unpause)
Q: How many pauses should any specific player have during a 20/10 min game? 2? 1? I'm personally not too fond of allowing pausing in all games, due to the risk of abuse. |
Currently when a match is unpaused there is only a 2-3s delay before the game restarts. This can sometimes surprise a player who might not be paying full attention and is suddenly released into a fight before they are ready. Where possible the player unpausing tries to check if everyone is ready but even stopping to type in console can be distracting.
I would propose either:
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