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Based on playing a few Fastball matches in a competitive setting, here's a few things we noticed:
Bugs:
- The end of each round seems to have add a death to each player -> fixed with Hide death from scoreboard when playerDeathHidden is true #72
- Dropped guns are not always deleted between rounds (needs confirmation)
On a round on Angel City I rushed B at the start of the round an noticed there was already a gun lying there on the floor, likely from the previous round - Players seem to be spawned at the position of the hacker, not the panel (needs confirmation)
When hacking B on Glitch I could killed right after hacking, making my camera fall through the floor (related to Dying as soon as you complete hacking a terminal on fastball sticks camera in floor #55). The majority of my spawned team mates then died due to falling in the river. This implies they were spawned on my current position instead of relative to the panel. - Players going invis after respawn on Wargames
Tracked in Players can go invisble on Fastball on Wargames #92 - Setting Boosts to disabled does not work.
In other modes (tested CTF and PvP) boosts stay disabled but in Fastball it falls back to "Default" - Fastball has no half time yet
Maps and panel locations are not symmetric so there should be some form of half time where teams switch sides. - When the last player of a team is killed right after hacking the panel, their team mates still respawn but the round ends.
Either the team mates should not be allowed to respawn in the first place or the round should not end. The current situation of respawning but still losing is kinda confusing for the players respawning. - Whatever fixed end of round survivors still receiving a death on the scoreboard when round ends, also introduced a bug where the last player killed doesn't receive a death either now.
- If round ends while a player is watching the kill replay of their own death, for them the killer on the end of round replay is shown as the same person as the one in the kill replay.
In other words, the name at the bottom right corner in the replay is never updated if it transitions directly from kill replay to end of round replay. - spectators in fastball respawn #615
Difficult to reproduce (= push back to later):
- One of the rounds we player had no kill cam replay.
- In a round on Glitch a player was invisible except for their gun. Approaching them crashed the game.
Link to recording
Note that I was using a dev build of NorthstarMods that is newer thanv1.4.0
but known older than 686b3f8. I sadly cannot give the exact commit as downloaded the source as zip, so no.git
folder to check :c
Suggestions
- On the scoreboard, instead of deaths, maybe display cumulative players respawned when hacking a panel
Minor / possibly competitive setting only:
- Option to reduce BT time and replay
This was mentioned on the first game and might be better fitted for 3rd party mod anyway - All deaths happening after the round ended should not count to the scoreboard
E.g. someone just got the final kill and then they or a team mate die to for example a stray firestar or by falling down the river on Glitch, those kills should not show up in the scoreboard, either by making the players invincible in the period between round end and killcam replay or simply not counting deaths in that period.
(This addresses many points that are all for one specific mode, hence condensing it into one issue instead of multiple separate)
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Long-term goals (fixes)
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Zanieon TODOs