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R3nzSkin.sln
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R3nzSkin.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32922.545
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "R3nzSkin", "R3nzSkin\R3nzSkin.vcxproj", "{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "R3nzSkin_Injector", "R3nzSkin_Injector\R3nzSkin_Injector.vcxproj", "{40F6875E-C1E5-4C10-A129-6E84CE034801}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{D1C9DAFE-154E-443E-9E7E-DAC46C839AAB}"
ProjectSection(SolutionItems) = preProject
.gitattributes = .gitattributes
.gitignore = .gitignore
LICENSE = LICENSE
README.md = README.md
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "PythonScripts", "PythonScripts", "{D80EC08B-EC70-4DA6-8DE2-36EA4AC99769}"
ProjectSection(SolutionItems) = preProject
PythonScripts\lolskin_to_skin.py = PythonScripts\lolskin_to_skin.py
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
ChinaServer|x64 = ChinaServer|x64
ChinaServer|x86 = ChinaServer|x86
RiotGamesServers|x64 = RiotGamesServers|x64
RiotGamesServers|x86 = RiotGamesServers|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.ChinaServer|x64.ActiveCfg = ChinaServer|x64
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.ChinaServer|x64.Build.0 = ChinaServer|x64
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.ChinaServer|x86.ActiveCfg = ChinaServer|Win32
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.ChinaServer|x86.Build.0 = ChinaServer|Win32
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.RiotGamesServers|x64.ActiveCfg = RiotGamesServers|x64
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.RiotGamesServers|x64.Build.0 = RiotGamesServers|x64
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.RiotGamesServers|x86.ActiveCfg = RiotGamesServers|Win32
{17B6E7A6-AA76-4C09-B2AA-E2055EF748D2}.RiotGamesServers|x86.Build.0 = RiotGamesServers|Win32
{40F6875E-C1E5-4C10-A129-6E84CE034801}.ChinaServer|x64.ActiveCfg = ChinaServer|x64
{40F6875E-C1E5-4C10-A129-6E84CE034801}.ChinaServer|x64.Build.0 = ChinaServer|x64
{40F6875E-C1E5-4C10-A129-6E84CE034801}.ChinaServer|x86.ActiveCfg = ChinaServer|Win32
{40F6875E-C1E5-4C10-A129-6E84CE034801}.ChinaServer|x86.Build.0 = ChinaServer|Win32
{40F6875E-C1E5-4C10-A129-6E84CE034801}.RiotGamesServers|x64.ActiveCfg = RiotGamesServers|x64
{40F6875E-C1E5-4C10-A129-6E84CE034801}.RiotGamesServers|x64.Build.0 = RiotGamesServers|x64
{40F6875E-C1E5-4C10-A129-6E84CE034801}.RiotGamesServers|x86.ActiveCfg = RiotGamesServers|Win32
{40F6875E-C1E5-4C10-A129-6E84CE034801}.RiotGamesServers|x86.Build.0 = RiotGamesServers|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E95A1774-0E1C-43AD-B120-3B91B5D5302F}
EndGlobalSection
EndGlobal