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Update readme.md
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readme.md

Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -62,8 +62,8 @@ numerically, output variables come after imput ones
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- determines which gamepad button activates button (can be left blank)
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- type: `int`
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- determines the behavior of button
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1: standard button
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2: toggle button
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- 1: standard button
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- 2: toggle button
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- onHold: `float`
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- determines what number to set the specified output to while button is activated
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- onPressed: `float`
@@ -84,8 +84,8 @@ numerically, output variables come after imput ones
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- determines which gamepad axis controls the axis (can be left blank)
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- type: `int`
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- determines the behavior of axis
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1: returns to 0
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2: stays on value
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- 1: returns to 0
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- 2: stays on value
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- step: `float`
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- determines how fast type 2 axis can change value
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- min: `float`
@@ -102,8 +102,8 @@ numerically, output variables come after imput ones
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- determines which gamepad button activates button (can be left blank)
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- type: `int`
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- determines the behavior of button
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1: standard button
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2: toggle button
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- 1: standard button
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- 2: toggle button
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- x: `float`
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- determines how far left/right button appears (0 is left, 1 is right)
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- y: `float`
@@ -138,9 +138,9 @@ numerically, output variables come after imput ones
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- determines which output controls x axis of joystick
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- yVariable: `int`
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- determines which output controls y axis of joystick
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- x: `float` [0 to 1]
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- x: `float`
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- determines how far left/right axis appears (0 is left, 1 is right)
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- y: `float` [0 to 1]
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- y: `float`
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- determines how far up/down axis appears (0 is up, 1 is down)
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- color: `RGB hex value`
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- determines background color of joystick
@@ -154,16 +154,16 @@ numerically, output variables come after imput ones
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- determines the min value of slider
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- max: `float`
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- determines the max value of slider
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- x: `float` [0 to 1]
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- x: `float`
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- determines how far left/right slider appears (0 is left, 1 is right)
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- y: `float`
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- determines how far up/down slider appears (0 is up, 1 is down)
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- color: `RGB hex value`
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- determines background color of slider
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- orientation: `int`
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- determines orientation of slider (will possibly add variable angles in future)
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1: vertical
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2: horizontal
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- 1: vertical
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- 2: horizontal
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- size: `int`
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- determines size of slider
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---

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