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Sleeping Dogs [BLUS30927] Freezes randomly ingame #16393

@Shoegzer

Description

@Shoegzer

Quick summary

This title freezes randomly ingame, typically between 3-10 minutes of gameplay, effectively rendering the title unplayable.

Details

Note that this title always freezes during the introduction (chase) scene, however the following settings will get past this point but it still freezes randomly beyond that:

  • RSX FIFO Accuracy: Atomic
  • Driver Wake-Up Delay: 2000 us (must set manually in game config file since UI only allows up to 800 us)

Many other settings were tried (too many to list here) but freezing still occurs.

Attach a log file

RPCS3.log

Possibly relevant log excerpt:

·E 0:00:50.998935 {PPU[0x1000000] Thread (main_thread) [HLE:0x01222bb4, LR:0x00db12e0]} SYS: 'cellNetCtlGetInfo' failed with 0x80130108 : CELL_NET_CTL_ERROR_NOT_CONNECTED [1]

Note that this the same exception thrown as discovered in #13602, in case it matters.

Attach capture files for visual issues

N/A

System configuration

  • OS: Linux Mint 22 / kernel 6.8
  • CPU: Intel i7-10870h
  • GPU: Nvidia GTX 3070 / driver 550.120
  • Build tested: 68b7e59

Other details

This was also reported in the closed issue #16307 but remains largely unresolved.

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