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Description
Keeping track of tasks.
- In OnBoarding screen Add options for player to choose between three different difficulty levels easy, medium, hard.
- Instead of random words, add country name guessing category. Based on length of country name decide the difficulty level.
- In history screen, highlight those items which are won.
- For each game history, save the date/time and level/difficulty for the History entity.
- While alphabets reset before/after new word pops, create bubble/bounce effect animation for each alphabet.
- Make a record of highest scoring game to show in game/onboarding screens.
- Create a image or draw on canvas, this should be drawn behind history/onboarding screen just to create death game effect.
- For all existing elements, make use of animated visibility and draw accordingly to capture players focus.
- Optional - Add curtain reveal effect transition with hangman when game starts/exit.
- Optional - Make changes to border/shapes matching the creepy font effect.
- Optional - Create field for collecting player name once the game ends to show up in history.
- Optional - Create rain effect of falling skull shapes in onboarding screen continuously.
Main tasks
As a user, when I'm in a game session,
- I want to see my score history.
- I want to be challenged with unique words only.
- I want to know how many unique words I can still guess.
As a user, when I'm playing the match,
- I want to know how many chances I still have.
- I want to be able to try out letters in any order I want.
- I want to know how many points I made when I completed a word.
- I want that my game state is persisted.
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documentationImprovements or additions to documentationImprovements or additions to documentation