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Fix quest dialogues' references to items and its quantities
1 parent 1473e3f commit 6bba557

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4 files changed

+3
-4
lines changed

4 files changed

+3
-4
lines changed

Assets/Scripts/Game/NarrativeGenerator/Quests/ProfileQuests/Achievement/GatherQuestSo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ public override string GetItemAmountString()
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foreach (var itemByAmount in OriginalItemsToGatherByType)
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{
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var spriteString = itemByAmount.Key.GetGemstoneSpriteString();
65-
stringBuilder.Append($"{itemByAmount.Value} {itemByAmount.Key.ItemName}s {spriteString}, ");
65+
stringBuilder.Append($"{itemByAmount.Key.Value} {itemByAmount.Key.ItemName}s {spriteString}, ");
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}
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if ( stringBuilder.Length > 2)
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{

Assets/Scripts/Game/NarrativeGenerator/Quests/ProfileQuests/Creativity/CreativityQuestSo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ private static GotoQuestSo CreateAndSaveGotoQuestSo( List<QuestSo> questSos, Npc
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var gotoQuest = CreateInstance<GotoQuestSo>();
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8888
if (GameManagerSingleton.Instance.IsInPortuguese)
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gotoQuest.Init("V� para a sala marcada", false, questSos.Count > 0 ? questSos[^1] : null);
89+
gotoQuest.Init(" para a sala marcada", false, questSos.Count > 0 ? questSos[^1] : null);
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else
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gotoQuest.Init("Go to the marked room", false, questSos.Count > 0 ? questSos[^1] : null);
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Assets/Scripts/Game/NarrativeGenerator/Quests/ProfileQuests/Creativity/GotoQuestSo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -74,7 +74,7 @@ public override void RemoveElementWithId<T>(T questElement, int questId)
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public override void CreateQuestString()
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{
7676
if (GameManager.GameManagerSingleton.Instance.IsInPortuguese)
77-
QuestText = $"$V� para a sala marcada no mapa! <goto={SelectedRoomCoordinates.X},{SelectedRoomCoordinates.Y}>";
77+
QuestText = $"$ para a sala marcada no mapa! <goto={SelectedRoomCoordinates.X},{SelectedRoomCoordinates.Y}>";
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else
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QuestText = $"$Go to the room highlighted in the map! <goto={SelectedRoomCoordinates.X},{SelectedRoomCoordinates.Y}>";
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}

Assets/Scripts/Game/NarrativeGenerator/Quests/ProfileQuests/Mastery/MasteryQuestSo.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,6 @@
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using Game.GameManager;
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using System.Linq;
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using System.Text;
10-
using Game.GameManager;
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using Game.ExperimentControllers;
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using Game.NarrativeGenerator.EnemyRelatedNarrative;
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using MyBox;

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