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Fix null reference to EnemiesKilledByType in PlayerData.cs
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Assets/Scripts/Game/DataCollection/PlayerData.cs

Lines changed: 6 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,12 @@ public void IncrementCombo()
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public void IncrementKills(string enemyTypeString)
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{
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if ( !SerializedData.EnemiesKilledByType.ContainsKey(enemyTypeString) )
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if(SerializedData.EnemiesKilledByType == null)
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{
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SerializedData.EnemiesKilledByType = new Dictionary<string, int>();
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}
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if ( !SerializedData.EnemiesKilledByType.ContainsKey(enemyTypeString) )
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SerializedData.EnemiesKilledByType.Add(enemyTypeString, 0);
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SerializedData.EnemiesKilledByType[enemyTypeString]++;
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SerializedData.EnemiesKilled++;

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