-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathDX12DescriptorHeap.h
41 lines (33 loc) · 1.53 KB
/
DX12DescriptorHeap.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
#pragma once
class DX12DescriptorHeap :public BearRHI::BearRHIDescriptorHeap
{
public:
DX12DescriptorHeap(const BearDescriptorHeapDescription& description);
virtual ~DX12DescriptorHeap();
DX12AllocatorHeapItem UniSRVHeap;
DX12AllocatorHeapItem SamplerHeap;
D3D12_GPU_VIRTUAL_ADDRESS SRVs[16];
D3D12_GPU_VIRTUAL_ADDRESS UAVs[16];
BearFactoryPointer<BearRHI::BearRHIRootSignature> RootSignature;
void SetGraphics(ID3D12GraphicsCommandListX* command_list);
void SetCompute(ID3D12GraphicsCommandListX* command_list);
virtual void SetUniformBuffer(bsize slot, BearFactoryPointer<BearRHI::BearRHIUniformBuffer> uniform_buffer, bsize offset = 0);
virtual void SetShaderResource(bsize slot, BearFactoryPointer<BearRHI::BearRHIShaderResource> shader_resource, bsize offset = 0);
virtual void SetSampler(bsize slot, BearFactoryPointer<BearRHI::BearRHISampler> sampler);
virtual void SetUnorderedAccess(bsize slot, BearFactoryPointer<BearRHI::BearRHIUnorderedAccess> unordered_access, bsize offset = 0);
BearFactoryPointer<BearRHI::BearRHIUniformBuffer> UniformBuffers[16];
bsize UniformBufferOffsets[16];
bsize ShaderResourceOffsets[16];
bsize UnorderedAccessOffsets[16];
bsize CountBuffers;
BearFactoryPointer<BearRHI::BearRHIShaderResource> ShaderResources[16];
bsize CountSRVs;
BearFactoryPointer<BearRHI::BearRHISampler> Samplers[16];
bsize CountSamplers;
BearFactoryPointer<BearRHI::BearRHIUnorderedAccess> UnorderedAccess[16];
bsize CountUAVs;
bsize SlotBuffers[16];
bsize SlotSRVs[16];
bsize SlotSamplers[16];
bsize SlotUAVs[16];
};