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Is this expected for the latest version? I.e. had to perform both steps:
1. After installing the fonts from GeonBit.UI.Examples/Content/Fonts/, you also need to copy the font files into the folder where the spritefont files reside (e.g. Content/GeonBit.UI/themes/<team-name>/fonts/).
2. Since at this time MonoGame can't build effects on Linux, you need to use a pre-compiled effects. Take the built effects from Content/BuiltEffects/ and put them instead of the .fx files of your theme (e.g. Content/GeonBit.UI/themes/<team-name>/effects/). Also change their 'Build Action' from 'Build' to 'Copy'.
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