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trial.js
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var theta = 0.01;
var video;
var button;
var snapshots = [];
var boxes = [];
var count = 0;
function setup(){
createCanvas(200, 200, WEBGL);
background(0);
video = createCapture(VIDEO);
video.size(320,240);
button = createButton('snap');
button.mousePressed(takesnap);
// capture.hide();
}
function takesnap()
{
count++;
console.log(count);
snapshots.push(video.get());
if(snapshots.length>200){
snapshots.splice(0,1);
}
}
// function boxe(x,y) {
// var z = random(-500,500);
// this.x = x;
// this.y = y;
// this.z = z;
// this.show = function()
// {
// push();
// translate(this.x, this.y, this.z);
// texture(snapshots[count]);
// rotateY(theta);
// box();
// pop();
// }
//console.log(theta);
// if(theta > 100){
// theta = 0.01;}
// else
// { theta += 0.03;}
// }
function draw()
{
if (frameCount%20 == 0)
{
takesnap();
}
for(var i=0;i<snapshots.length;i++)
}