|
| 1 | +--- |
| 2 | +layout: page |
| 3 | +title: Closure Callbacks |
| 4 | +parent: Contrib |
| 5 | +permalink: /closure-callbacks |
| 6 | +nav_order: 1 |
| 7 | +--- |
| 8 | + |
| 9 | +# Closure Callbacks |
| 10 | + |
| 11 | +Closure callbacks allow you to define functionality inline. |
| 12 | + |
| 13 | +## Process Closure |
| 14 | + |
| 15 | +The typical use case for a process closure involves creating a closure that |
| 16 | +contains captures the required state and then activating it. |
| 17 | + |
| 18 | +```rust |
| 19 | +// 1. Create the client. |
| 20 | +let (client, _status) = |
| 21 | + jack::Client::new("silence", jack::ClientOptions::NO_START_SERVER).unwrap(); |
| 22 | + |
| 23 | +// 2. Define the state. |
| 24 | +let mut output = client.register_port("out", jack::AudioOut::default()); |
| 25 | +let silence_value = 0.0; |
| 26 | + |
| 27 | +// 3. Define the closure. Use `move` to capture the required state. |
| 28 | +let process_callback = move |_: &jack::Client, ps: &jack::ProcessScope| -> jack::Control { |
| 29 | + output.as_mut_slice(ps).fill(silence_value); |
| 30 | + jack::Control::Continue |
| 31 | +}; |
| 32 | + |
| 33 | +// 4. Start processing. |
| 34 | +let process = jack::contrib::ClosureProcessHandler::new(process_callback); |
| 35 | +let active_client = client.activate_async((), process).unwrap(); |
| 36 | +``` |
| 37 | + |
| 38 | +## State + Process Closure + Buffer Closure |
| 39 | + |
| 40 | +`jack::contrib::ClosureProcessHandler` also allows defining a buffer size |
| 41 | +callback that can share state with the process callback. The buffer size |
| 42 | +callback is useful as it allows the handler to adapt to any changes in the |
| 43 | +buffer size. |
| 44 | + |
| 45 | +```rust |
| 46 | +// 1. Create the client. |
| 47 | +let (client, _status) = |
| 48 | + jack::Client::new("silence", jack::ClientOptions::NO_START_SERVER).unwrap(); |
| 49 | + |
| 50 | +// 2. Define the state. |
| 51 | +struct State { |
| 52 | + silence: Vec<f32>, |
| 53 | + output: jack::Port<jack::AudioOut>, |
| 54 | +} |
| 55 | +let state = State { |
| 56 | + silence: Vec::new(), |
| 57 | + output: client |
| 58 | + .register_port("out", jack::AudioOut::default()) |
| 59 | + .unwrap(), |
| 60 | +}; |
| 61 | + |
| 62 | +// 3. Define the state and closure. |
| 63 | +let process_callback = |state: &mut State, _: &jack::Client, ps: &jack::ProcessScope| { |
| 64 | + state |
| 65 | + .output |
| 66 | + .as_mut_slice(ps) |
| 67 | + .copy_from_slice(state.silence.as_slice()); |
| 68 | + jack::Control::Continue |
| 69 | +}; |
| 70 | +let buffer_callback = |state: &mut State, _: &jack::Client, len: jack::Frames| { |
| 71 | + state.silence = vec![0f32; len as usize]; |
| 72 | + jack::Control::Continue |
| 73 | +}; |
| 74 | + |
| 75 | +// 4. Start processing. |
| 76 | +let process = |
| 77 | + jack::contrib::ClosureProcessHandler::with_state(state, process_callback, buffer_callback); |
| 78 | +let active_client = client.activate_async((), process).unwrap(); |
| 79 | +``` |
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