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Sketch.java
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Sketch.java
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import processing.core.PApplet;
import java.util.ArrayList;
import processing.core.PImage;
public class Sketch extends PApplet {
// Aliens
float[] fltAlienX;
float[] fltAlienY;
float[] fltAlienSpeed;
boolean[] boolAlienHideStatus;
int intAliens = 5;
float fltSpeed = 1;
int intLevel = 1;
int intAliensPerLevel = 3;
// Spaceship/player
float fltPlayerX, fltPlayerY;
float fltPlayerSize = 20;
int intPlayerLives = 3;
// Movement and gameover
boolean boolMoveLeft, boolMoveRight, boolMoveUp, boolMoveDown;
boolean boolGameOver = false;
boolean boolNewLevel = false;
boolean boolStartScreen = true;
int intNewLevelTimer = 0;
// Projectiles
ArrayList<Projectile> arrProjectiles;
int intShootInterval = 10;
int intShootTimer = 0;
boolean boolAllDirectionShooting = false;
int intPowerUpDuration = 300;
int intPowerUpTimer = 0;
// Power-ups
ArrayList<PowerUp> arrPowerUps;
// Images
PImage imgAlien2;
PImage imgAlien3;
PImage imgSpaceship;
PImage imgPowerup;
PImage imgHealth;
// Score
int intScore = 0;
public void settings() {
size(400, 400);
}
public void setup() {
imgAlien2 = loadImage("Alien2.png");
imgAlien3 = loadImage("Alien3.png");
imgSpaceship = loadImage("Spaceship.png");
imgPowerup = loadImage("powerup.png");
imgHealth = loadImage("heart.png");
initializeAliens();
arrProjectiles = new ArrayList<Projectile>();
arrPowerUps = new ArrayList<PowerUp>();
// Adjust player size
fltPlayerX = width / 2;
fltPlayerY = height - 50;
}
public void initializeAliens() {
int totalAliens = intAliensPerLevel * intLevel;
fltAlienX = new float[totalAliens];
fltAlienY = new float[totalAliens];
fltAlienSpeed = new float[totalAliens];
boolAlienHideStatus = new boolean[totalAliens];
for (int i = 0; i < totalAliens; i++) {
fltAlienX[i] = random(width);
fltAlienY[i] = random(-200, 0); // Spawn from top
fltAlienSpeed[i] = random(1, 3 + intLevel); // Increase speed with levels
boolAlienHideStatus[i] = false;
}
}
public void draw() {
if (boolStartScreen) {
drawStartScreen();
return;
}
if (boolGameOver) {
drawGameOverScreen();
return;
}
// Background color change
background(50 + intLevel * 10 % 256, 50, 50);
// Player/Spaceship
image(imgSpaceship, fltPlayerX - fltPlayerSize / 2, fltPlayerY - fltPlayerSize / 2, fltPlayerSize, fltPlayerSize);
// Lives
fill(255, 0, 0);
for (int i = 0; i < intPlayerLives; i++) {
image(imgHealth, width - 20 * (i + 1) - 10, 10, 20, 20);
}
// Score
fill(255);
textSize(16);
textAlign(LEFT, TOP);
text("Score: " + intScore, 10, 10);
// Level
textAlign(CENTER, TOP);
text("Level: " + intLevel, width / 2, 10);
if (boolNewLevel) {
textSize(32);
textAlign(CENTER, CENTER);
text("Next Wave!", width / 2, height / 2);
intNewLevelTimer++;
if (intNewLevelTimer > 60) {
boolNewLevel = false;
intNewLevelTimer = 0;
}
}
// Movement
if (boolMoveLeft) {
fltPlayerX -= 5;
}
if (boolMoveRight) {
fltPlayerX += 5;
}
if (boolMoveUp) {
fltPlayerY -= 5;
}
if (boolMoveDown) {
fltPlayerY += 5;
}
// Check player position using size
if (fltPlayerX < fltPlayerSize / 2) {
fltPlayerX = fltPlayerSize / 2;
}
if (fltPlayerX > width - fltPlayerSize / 2) {
fltPlayerX = width - fltPlayerSize / 2;
}
if (fltPlayerY < fltPlayerSize / 2) {
fltPlayerY = fltPlayerSize / 2;
}
if (fltPlayerY > height - fltPlayerSize / 2) {
fltPlayerY = height - fltPlayerSize / 2;
}
// Draw aliens
int totalAliens = intAliensPerLevel * intLevel;
for (int i = 0; i < totalAliens; i++) {
if (!boolAlienHideStatus[i]) {
if (i % 2 == 0) {
image(imgAlien2, fltAlienX[i] - 10, fltAlienY[i] - 10, 20, 20);
} else {
image(imgAlien3, fltAlienX[i] - 10, fltAlienY[i] - 10, 20, 20);
}
fltAlienY[i] += fltAlienSpeed[i] * fltSpeed;
if (fltAlienY[i] > height) {
fltAlienY[i] = random(-200, 0);
fltAlienX[i] = random(width);
fltAlienSpeed[i] = random(1, 3 + intLevel);
}
// Collision with player
if (dist(fltPlayerX, fltPlayerY, fltAlienX[i], fltAlienY[i]) < fltPlayerSize / 2 + 10) {
fltAlienY[i] = random(-200, 0);
fltAlienX[i] = random(width);
fltAlienSpeed[i] = random(1, 3 + intLevel);
intPlayerLives--;
}
}
}
// Draw and move projectiles
fill(0, 255, 0);
for (int i = arrProjectiles.size() - 1; i >= 0; i--) {
Projectile p = arrProjectiles.get(i);
p.move();
p.display();
// Check for collision with aliens
for (int j = 0; j < totalAliens; j++) {
if (!boolAlienHideStatus[j] && dist(p.x, p.y, fltAlienX[j], fltAlienY[j]) < 10) {
boolAlienHideStatus[j] = true;
arrProjectiles.remove(i);
intScore += 10 * intLevel;
break;
}
}
// Remove projectiles that are out of bounds
if (p.y < 0 || p.y > height || p.x < 0 || p.x > width) {
arrProjectiles.remove(i);
}
}
// Shooting projectiles
intShootTimer++;
if (intShootTimer >= intShootInterval) {
arrProjectiles.add(new Projectile(fltPlayerX, fltPlayerY));
if (boolAllDirectionShooting) {
arrProjectiles.add(new Projectile(fltPlayerX, fltPlayerY, 0, -7));
arrProjectiles.add(new Projectile(fltPlayerX, fltPlayerY, 0, 7));
arrProjectiles.add(new Projectile(fltPlayerX, fltPlayerY, -7, 0));
arrProjectiles.add(new Projectile(fltPlayerX, fltPlayerY, 7, 0));
}
intShootTimer = 0;
}
// Power-up timer
if (boolAllDirectionShooting) {
intPowerUpTimer++;
if (intPowerUpTimer >= intPowerUpDuration) {
boolAllDirectionShooting = false;
intPowerUpTimer = 0;
}
}
// Draw and check for power-up collisions
for (int i = arrPowerUps.size() - 1; i >= 0; i--) {
PowerUp pu = arrPowerUps.get(i);
pu.display();
pu.move();
if (dist(fltPlayerX, fltPlayerY, pu.x, pu.y) < fltPlayerSize / 2 + 10) {
if (pu.type.equals("allDirections")) {
boolAllDirectionShooting = true;
} else if (pu.type.equals("extraLife")) {
intPlayerLives++;
}
arrPowerUps.remove(i);
}
if (pu.y > height) {
arrPowerUps.remove(i);
}
}
// Check if level is cleared
boolean boolLevelCleared = true;
for (int i = 0; i < totalAliens; i++) {
if (!boolAlienHideStatus[i]) {
boolLevelCleared = false;
break;
}
}
if (boolLevelCleared) {
intLevel++;
boolNewLevel = true;
intScore += 100 * intLevel;
initializeAliens();
// Occasionally drop power-ups
if (intLevel % 3 == 0) {
arrPowerUps.add(new PowerUp(random(width), 0, "allDirections"));
} else if (intLevel % 5 == 0) {
arrPowerUps.add(new PowerUp(random(width), 0, "extraLife"));
}
}
// Check game over
if (intPlayerLives <= 0) {
boolGameOver = true;
}
}
public void drawStartScreen() {
background(0);
fill(255);
textSize(32);
textAlign(CENTER, CENTER);
text("Space Shooter", width / 2, height / 3);
textSize(16);
text("Press Start to Play", width / 2, height / 2);
fill(0, 255, 0);
rect(width / 2 - 50, height / 2 + 40, 100, 30);
fill(0);
textSize(16);
text("START", width / 2, height / 2 + 55);
image(imgSpaceship, width / 2 - 25, height / 2 + 80, 50, 50);
}
public void drawGameOverScreen() {
background(255);
fill(0);
textSize(32);
textAlign(CENTER, CENTER);
text("Game Over", width / 2, height / 2);
textSize(16);
text("Score: " + intScore, width / 2, height / 2 + 40);
}
public void keyPressed() {
if (boolStartScreen) {
return;
}
if (keyCode == UP) {
fltSpeed = 0.5f;
} else if (keyCode == DOWN) {
fltSpeed = 2;
} else if (key == 'a' || key == 'A') {
boolMoveLeft = true;
} else if (key == 'd' || key == 'D') {
boolMoveRight = true;
} else if (key == 'w' || key == 'W') {
boolMoveUp = true;
} else if (key == 's' || key == 'S') {
boolMoveDown = true;
}
}
public void keyReleased() {
if (boolStartScreen) {
return;
}
if (keyCode == UP || keyCode == DOWN) {
fltSpeed = 1;
} else if (key == 'a' || key == 'A') {
boolMoveLeft = false;
} else if (key == 'd' || key == 'D') {
boolMoveRight = false;
} else if (key == 'w' || key == 'W') {
boolMoveUp = false;
} else if (key == 's' || key == 'S') {
boolMoveDown = false;
}
}
public void mousePressed() {
if (boolStartScreen) {
if (mouseX > width / 2 - 50 && mouseX < width / 2 + 50 && mouseY > height / 2 + 40 && mouseY < height / 2 + 70) {
boolStartScreen = false;
}
return;
}
int totalAliens = intAliensPerLevel * intLevel;
for (int i = 0; i < totalAliens; i++) {
if (!boolAlienHideStatus[i] && dist(mouseX, mouseY, fltAlienX[i], fltAlienY[i]) < 10) {
boolAlienHideStatus[i] = true;
}
}
}
// Projectile class
public class Projectile {
float x, y;
float speedX, speedY;
Projectile(float startX, float startY) {
x = startX;
y = startY;
speedX = 0;
speedY = -7;
}
Projectile(float startX, float startY, float sX, float sY) {
x = startX;
y = startY;
speedX = sX;
speedY = sY;
}
void move() {
x += speedX;
y += speedY;
}
void display() {
ellipse(x, y, 5, 10);
}
}
// Power-up class
public class PowerUp {
float x, y;
String type;
float speedY = 3;
PowerUp(float startX, float startY, String powerUpType) {
x = startX;
y = startY;
type = powerUpType;
}
void move() {
y += speedY;
}
void display() {
if (type.equals("allDirections")) {
image(imgPowerup, x - 10, y - 10, 20, 20);
} else if (type.equals("extraLife")) {
image(imgHealth, x - 10, y - 10, 20, 20);
}
}
}
public static void main(String[] args) {
PApplet.main("Sketch");
}
}