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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,54 @@ | ||
public struct ScreenTimeout { | ||
public private(set) var text = "Hello, World!" | ||
import SwiftUI | ||
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public init() { | ||
public extension View { | ||
func onTimeout(seconds: TimeInterval = 30, perform: ((ScreenStates) -> Void)?) -> some View { | ||
Timeout(content: self, seconds: seconds) { status in | ||
if let perform { | ||
perform(status) | ||
} | ||
} | ||
} | ||
} | ||
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public enum ScreenStates { | ||
case active | ||
case timeout | ||
} | ||
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fileprivate struct Timeout<T: View>: View { | ||
var content: T | ||
var seconds: TimeInterval | ||
var perform: ((ScreenStates) -> Void) | ||
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@State var timer: Timer? = nil | ||
@State var states: ScreenStates = .timeout | ||
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var body: some View { | ||
content | ||
.onTapGesture { | ||
start() | ||
} | ||
.onAppear { | ||
start() | ||
} | ||
.onDisappear { | ||
stop() | ||
} | ||
} | ||
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private func start() { | ||
if states == .timeout { | ||
states = .active | ||
perform(.active) | ||
} | ||
timer?.invalidate() | ||
timer = Timer.scheduledTimer(withTimeInterval: seconds, repeats: false) { _ in | ||
states = .timeout | ||
perform(.timeout) | ||
} | ||
} | ||
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private func stop() { | ||
timer?.invalidate() | ||
} | ||
} |