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DAEs created from BMDs of rigged characters have dislocated body parts (Pikmin 2) #5

@RenolY2

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@RenolY2

I have tried converting some character models from Pikmin 2 to dae with SuperBMD and noticed that the resulting model has a broken neck and arms that are everywhere but where they are supposed to be.

grafik

This does not happen with MaxBmd so I assume there is something SuperBMD isn't doing yet (maybe there is some kind of matrix that would need to be applied to put the body parts to the right spot?)

I uploaded the BMD for the model above here:
orima1.zip

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